Wednesday, April 28, 2010

Learning to Play Twilight Imperium Without the Hassle

I've always wanted to get Twilight Imperium. Aside from the price, the only real reason I've never picked it up is because I'm fairly certain that I would never actually get to play it. Finding 3 or 4 people to give up 6 hours for one game seems a bit unlikely, let alone playing it enough to get the hang of it!

Rich pointed me towards this today. It's an online tutorial taking you through how to play Twilight Imperium! All without having to find a whole Sunday free.

The only problem now is that I'm starting to try and justify to myself why it would be okay to buy...

Monday, April 26, 2010

ANZAC Day Gaming

The ANZAC weekend was a pretty full-on family weekend, so there wasn't any hobby time. We did have M staying with us from Saturday, which meant I actually did get some gaming in!

Rich kindly left us Settlers of Catan, so I was finally able to show K what it was like. She didn't hate it, but she was underwhelmed.

"Why would you play this when you could play Dominion?"
"Maybe because Dominion won't be invented for another 10 years"

We agreed that it would probably take a few more goes to get the hang of it, and K is willing to try it again. So it wasn't a total loss. Oh, and I won, but that's not surprising. It was a fairly close game, mostly because I carefully missed giving myself access to any wood.

K and I decided that M might enjoy Dominion, so we gave that a go. Much to my surprise M liked it so much that she wanted to play it the next night instead of Shadows Over Camelot. We each managed to win a game, which is good. Since we were playing with the standard beginner decks, I tried out a couple of new strategies, both of which failed totally.

Saturday, April 24, 2010

Character Creation: Vampire the Masquerade

I'm a little behind with this, so let's get into it!

The Game: Vampire: The Masquerade (2nd Ed)
The Publisher: White-Wolf Games
Degree of Familiarity: Lots
Books Being Used : Just the core book

Step One: Concept
He's an author. He had some success while he was alive - literature, or at least something close to it - and so far has found that he can still keep most of his former life happening. Of course, that would be really annoying for all the other players - "I sit at home and write some more!" - so he keeps finding himself pulled more and more into Kindred politics.

Brujah and Toreador are the obvious choices for his clan, but I think I'll go for Brujah partly because it's slightly different from the standard leather jacket rocker, and partly because I think it would be more fun.

You know what, I don't remember the Brujah clan weakness. Oh yeah, they're the angry ones.

There are a few Natures I'd like, but I think I'll go with Architect because it will tie in with the "getting involved with politics" thing, but I'll go for Curmudgeon as his Demeanor.

Step Two: Attributes
It's tempting to make Social his primary group, but I think I have to go with Mental - Perception 3, Intelligence 3, Wits 4. Since Appearance is always a dump stat, I'm going to make it 3, which makes Charisma 2 and Manipulation 3. Lastly I'll got for 2 across the board in Physical.

Step Three: Abilities
Okay, 13/9/5 split between Talents, Skills and Knowledges. He's a writer, so he'll need Computer 2 and Linguistics 2. He can also have a point in Investigation, Bureaucracy, Law, Science and Finance I guess.

He can drive, so Drive 1. I'll give him Etiquette 2, Repair 1 (he lives on his own, so knows how to fix stuff) and Security 1 (random book research).

Acting 2, Alertness 2, Empathy 2, Streetwise 1, Subterfuge 3

Hmm, that split didn't work out how I was expecting, but that's cool. I've got 3 points left in Talents, so I'll go for a point in Brawl and 2 in Dodge.

Step Four: Advantages
3 points in Disciplines - 1 Celerity and 2 Presence.

5 Backgrounds - Fame 2, Resources 2, Contacts 1. I want more Contacts, so I might need to come back. Yes, I am not going to take any points in Generation.

Virtues - Conscience 3, Self-Control 4, Courage 3

Step Five: Finishing Touches
Willpower is equal to my Courage, so 3. Hmmm...

Humanity is Conscience + Self-Control, which is 7, so about right.

Starting Bloodpood: 8 (actually, I rolled a 1 but that's a lame number to start at)

Okay, now I've got 15 Freebie Points to spend. I want 2 more dots in Contacts and 2 in Status. I'll bump my Willpower up to 6. Actually, I think I can bump my Courage up to 4, which has the same effect on my Willpower. Either way, that leaves me with 5 points. So I might just bump his Perception to 4.

And that gives us our mildly attractive, reasonably witty author, who I will name Charlie Grey.

He was about 30 when he was embraced 10 years ago, and has managed to publish one novel since then. Charlie's a bit of a loner, but more by circumstance than nature - he likes people (and people generally like him), but often feels like an observer looking in. This natural impartiality helped him defuse a potential Anarch uprising. During a fiery argument between the Prince's lieutenants and the Anarch leader, he blurted out some thoughts that made it possible for both parties to back down without losing face.

Since then, he's found himself somehow the unofficial peace maker between the two factions. The Anarchs see him as one of the Prince's lackeys, but at least worth listening to. he Prince and his court assume Charlie's sire is pulling his strings, or he's just an Anarch with slightly better manners. Either way, it's a pretty dangerous tightrope Charlie's walking.

Shopping at Milsims

Rich came to stay with us last week. Since it's now just down the road, on Saturday morning we trekked off to visit Milsims!

Rich walked away with armfuls of stuff (including StarCraft, Broodwar and the Typhon promotion cards, along with some posters and stuff all for only $150). I was hoping to get Dominion for mum's birthday present (they were sold out, but I managed to find a copy - on sale! - at Mindgames in the city), but ended up getting a copy of Smallworld.

I'd read about Smallworld when it first came out last year. I thought it sounded okay, but I wasn't grabbed. But looking at it again, it looked like just the sort of game K and M might like to play. And when I noticed it could work with 2 players, I was sold.

The box is as pretty as everything from Days of Wonder - the guy in the shop said he wasn't a fan of the cover art, but I like the style.

Inside were lots of cardboard tokens to punch out. I was impressed to discover not only were there slots for everything in the box, but there was even a removable container with a lit for some of the tokens!

K decided that I wasn't allowed to even look at the rules until we sit down to play it for the first time - the theory being that that way I won't have a head start on anyone. So I'll report back when I know more about what's inside!

Thursday, April 22, 2010

Musings on a New Army

If I ever do decide to build an Imperial Guard army, it would be a Death Korps of Krieg army. I love the look - the great coats and the gas masks. Of course, at £35 for 10 troops (which is AU$6 per model), it's never going to actually happen (a single troop choice for an IG army can, theoretically, get up to something like 150 models).

It's beginning to look like my dream might be affordable after all. In May, the Wargames Factory are going to release their Shock Troops range - sci fi greatcoat infantry as they describe it. The best part is that they're going to retail for US$20 for a box of 18 models (or AU$1.20 per model)

I can pick up a box of 10 Cadian Shock Troops for £10.40 (AU$1.75 per troop), just to attempt to protect me from the GW enforcers (apparently to be tournament legal, each model needs to be at least 75% GW). So mixing and matching the parts (along with some green stuff work) would give me at least 28 troops (which works out to be about AU$1.40 per model).

There's also some great gas mask heads available from Pig Iron Productions, so a couple of different sets of these could mix things up quite nicely.

Of course, considering how long I've been working on my Angels of Redemption, and I don't even have a single finished model yet, planning something like an IG army seems pretty ridiculous!

Friday, April 16, 2010

Character Creation: 3:16

I was going to start this tonight, but I'm sick of bagging my head against a wall at work, so I'm going to do this instead. It does limit my choices quite a bit, but I think I'll start with 3:16 - Carnage Amongst the Stars. I'm pretty sure I got it with the Haiti RPG bundle, but I think this copy is a free version from before it won the Ronnies. I'll have to go back and check if anything's different.

The Game: 3:16
The Publisher: Gregor Hutton
Degree of Familiarity: Virtually none - I flicked through the pdf a while ago
Books Required: The core book

The basic premise is that Earth is a nice, save place where everyone lives the life they want for as long as they want. To protect this nice, happy place, the government has formed the 3:16 Expeditionary Forces to basically go out into the galaxy and kill anything that might one day want to hurt the people on Earth.

Name
There are a couple of examples scattered in the book, but I can't be bothered to go hunting. So off the top of my head, he can be called Bob Mansfield

Reputation
Skillful, Flaky (Bob seems competent, but when it comes to the crunch he doesn't quite seem to deliver)

Abilities
There are only two stats - Fighting and Not-Fighting - both rated between 1 and 10. I've got 10 points to split between the two, so I'll go for FA 3, NFA 7. I have 5 Strength and 5 Weakness slots, but I don't have to do anything with them yet

Rank
It's a bit tempting to make Bob a Corporal, but I'll just stick with him being a Trooper for now. That gives me an Energy Rifle, a Knife, some Grenades, an Entrenching Tool and some Hand-To-Hand training.

Kills
I need to roll a D10 for each point of FA I have. Using the awesome random.org, I get 3, 8 and 4. So a total of 15.

And that's basically it! Back on Terra, Bob was never very good at sticking to one thing. He was the sort of person that picks up new skills fairly easily, but got bored quickly. One afternoon he decided that the 3:16 might be interesting, so signed up. He was bored again before the ship had even left orbit, but by then it was too late.

Character Creation Project

For about as long as he's been doing it (which must be at least a few years now) I've been reading Matthew McFarland's Character Creation posts on his LiveJournal. The idea is that he wanted to go through and make a character for every RPG book he owned (which, being a fairly serious gamer and a sometimes White-Wolf writer, is a pretty large collection). I've always liked the idea, and figured I'd like to have a go at it.

Since I've now got a blog all about my solitary gaming exploits, I should get around to it!

So here's how I'm going to do it. Part of the aim is to at least get a bit of use out of all the games sitting on my shelf (or on my harddrive). Where I have supplements for a game that include extra character creation rules, I'll make a character using those rules. If I have multiple editions of a game, I'll make a character for each edition that I own. So for something like Dog's in the Vineyard, it will be one character, but for Vampire: The Masquerade there will be quite a few (2nd ed, 3rd ed, all the various supplements).

I'm going to try and make this a weekly event - something for me to post on Fridays.

There's going to be a lot to get through, and I'll probably not make it. But it will certainly be a creative failed attempt!