Tuesday, October 5, 2010

Painting Shadows Over Camelot

After playing Shadows Over Camelot on Friday, I decided that I really needed to get around to painting up the knights.

Saturday was a gloriously sunny day, and I had a heap of gardening to do. So I pulled out all the knights and the special markers, set myself up on the deck and primed them all with white gesso. Thanks to the perfect weather, they were all dry by the time I'd finished with the weeds.

For the rest of the weekend, whenever I had a bit of time, I spent it adding colour. The models were pretty straight forward to paint - thanks to the stat cards, I already had the colour scheme worked out. I started by hitting all the metal areas. Then I did the primary colour for each figure. I wasn't happy with my purple (I clearly need to get a different shade of purple paint), but otherwise they all came up okay.

So far this hasn't been a time consuming project, but my work on it has been very spread out. Hopefully I'll be able to get some more work done during the week.

Saturday, October 2, 2010

Weekend Gaming: Shadows After Dinner

K, M and I sat down on Friday night to have another game of Shadows Over Camelot. After our impressive victory last time, we were feeling a little cocky.

We ended up with a strange selection of cards. Everyone - especially me, playing a Gawain who could draw an extra white card - seemed to always have plenty of cards. But they never seemed to be quite the right cards.

We came extremely close to the grail a couple of times, but each time the black deck seemed to surge with Despair cards just at the right time to exhaust the available Grail cards. We managed to get Excalibur and succeed in a couple of minor quests, but we were also losing quests at about the same rate.

We were playing with the traitor deck, but we were pretty sure that no one had drawn the traitor card - if they had, they were doing a very bad job!

When a 7th black sword hit the table, we decided to change the rules slightly to say that to end the game, there must be 12 or more swords, and the majority had to be white. This meant that we still had a chance to win - if only we could get the grail.

Of course, if we lost any other quest, the game was over. And the siege engines were building up pretty quickly. So it was really only a matter of time before we all lost.

I'm still quite happy not working out what the "winning solution" to Shadows Over Camelot is. That, combined with the fact that I try to let K and M drive what we do means that this stays a game we can play without ever quite knowing how it will turn out.

Wednesday, September 29, 2010

Lots of Updates and a MetaPost

Metaposts are boring. Possibly more boring then no posts. But here's one anything.

I've been extremely slack with my posts of late. Partly that's been due of real life stuff has meant I've had hardly any hobby time and even less time to post about it. Hopefully things will settle down a bit now.

I've gone through and finished off a few draft posts I've had waiting for a while, and written up some of the gaming and hobby things I've done over the last few months. I've back dated everything, so you might want to go back and take a look at the older posts again to make sure you haven't missed anything.

Tuesday, September 28, 2010

Birthday Shopping: Battles of Westeros

Having a day off today, I hit Milsims to exchange some of my birthday money for games. I had two things on my shopping list - Battles of Westeros and Ex Illis. I decided that I wouldn't bother with Ex Illis just yet, mostly because with the Island of Blood box I've got more than enough little plastic men to make fight for the moment.

So that just left Battle of Westeros. The combination of BattleLore and A Game of Thrones made this one game that I simply had to possess. So I very quickly tracked down the box. I also grabbed a copy of the Wardens of the West, which is the first expansion pack. I wasn't going to get the expansion pack until I decided if I liked the core game or not, but it was such a reasonable deal that I figured what the hell.

Cracking open the box revealed a stack of tokens to punch and models to base. It's like the perfect christmas present - something that you open and get to spend the rest of the day putting together and getting ready.

I'm assuming that one of the ways Fantasy Flight has tried to save some money on the production of the game is to not pre-base the models. I had to push each figure onto it's appropriate base which took me most of the evening. I was happy to do that sort of work, especially if it meant they could produce the figures with the detail they have. But I'm sure it would turn some people off.

I also ended up with one extra Lannister heavy infantry figure, and two spare bases. So that was nice to discover.

One of the very nice things about the BattleLore base set was that the box had dividers to store all of the components. Unfortunately, Battles of Westeros just divided the box into three sections. I sorted all the tokens into snap lock bags to make setup easier, but I'm not quite sure how to store the cards without damaging them.


There was so much going on with the base set that I haven't even had a chance to open the Wardens of the West yet, so I've still got that to look forward to!

Monday, September 27, 2010

Birthday Gaming Night

As part of my turning 30 celebrations, I organised a gaming night. We got through a reasonable number of games, some new and some old favourites.

Despite being considered a modern classic (at least by BoardGameGeek, who rate it #2 of all time), I'd never had even had the chance to look at the rules before. It definitely seemed like one of those games where describing the rules was a lot harder than just playing the game. We seemed to get the hang of it fairly quickly, but it also quickly became apparent to me that some early decisions were going to cost me the game.

A couple of times I just managed to avoid not having enough food at harvest time, and a stupid decision about fence placement ended up costing me a few points. But overall it was a pretty fun game. I'd love to have another go at it, now I know a bit more about what I'm trying to do.

WDPTAA is a card game. The object is to win - if you lose, you haven't won. Each card does something that either helps you to win or helps someone else to lose. Or sometimes the other way around. It's one of those crazy, extremely random games that goes so well with mates and alcohol. Certainly not something you'd want to spend a night playing, but great for in between games.

Two players control the zombies while everyone else controls a human trying to survive/escape the zombie horde. Pretty straight forward - move around the board, get cards, do stuff with the cards, roll some dice to fight.

We (the humans) got thoroughly owned - despite cheating about the number of characters who could die, we lost less than halfway through the game.

I didn't love it, and I'm not sure if it adds much over something like Zombies!!!, but I'd happily give it another go.

We knew it wasn't the best game to start at 10pm when everyone had been drinking and only one person had even read the rules. But we decided to try it anyway. We made it most of the way through the first turn before we gave up.

There was a lot to take in as a first impression. The sheer number of different pieces, different cards and different turn options had some of us groaning before we'd even got everything out of the box. Personally, I was following enough of what was going on that I would have been happy to keep playing, and I'm very keen to give it a proper go. But we're going to save it for next time we can arrange a morning gaming session.

The classic (at least for us) card game of dungeon crawling and back stabbing. It pretty much always ends the same way - you don't so much win as survive until everyone else has run out of ways to stop you. You always have that same let down feeling at the end, unless you won, in which case you feel awesome.

Somehow I managed to get to level 9 extremely quickly and stayed at around 8-9 for the whole game, despite virtually never having any item cards (I got my first level thanks to a potion, but I think that was it). Naturally I didn't win, but I was impressed never the less.

Sunday, September 26, 2010

Birthday Loot

For my birthday, some of my very awesome friends got me some very awesome games.


Dominion: Alchemy
K and I love a game of Dominion. It's quick and easy and always different. So getting one of the expansions was awesome. I'm looking forward to trying it.

R has told me a lot about this game, but since he doesn't have a copy, I haven't had a chance to play. So I was pretty excited when I unwrapped the present from him and S. What's more, it's two-four players, so I should be able to convince K to give it a go.

I'd been tempted by the new starter box for Warhammer Fantasy, but with W's help, I'd successfully managed to talk myself out of it. Now I understand why he was doing such a good job of telling me not to buy it.

My initial impressions are that the box is full of amazingly detailed figures. I was impressed by the Assault on Black Reach box set, but I think this has gone above and beyond even that. I'm really looking forward to building and painting it all up

Sunday, September 19, 2010

Weekend Gaming with a New Group

While I was in Canberra over the weekend, R arranged a board game night with some of his friends and kindly invited me along to try a couple of the games I haven't had a chance to play before.

Race for the Galaxy
After playing the solitaire PC version, I finally got a chance to play the actual card game against real humans. It all made a bit more sense, and was a lot easier to follow in real life.

I didn't win, but I was reasonably pleased with how I played. Ultimately I didn't end up with enough production cards (as always), so I wasn't able to get enough victory points happening.

I was so excited to finally get a chance to play this! I decided to play as Apollo, mostly because I thought being able to get out in a viper and do something useful would be lots of fun. We had R and Adama, S as Roslin (mostly because S wanted to know what it would be like to play Roslin), E as Chief Tyroll and D as Boomer. My first loyalty card had me as a human.

Things progressed reasonably well. We even managed to go above our starting fuel fairly early on. The only problem was that we weren't jumping very far.

We managed to fend off a couple of cylon attacks - D wiped out a stupid number of raiders, and I even managed to take out a Basestar with my viper. And then slowly things started to get worse and worse. S started to suspect various people as being the cyclon, which made me suspect that it was actually her. We kept jumping very small distances, and the damage to Galactica was starting to build up while our resources were quickly failing.

Eventually R revealed himself to be the cylon, and escaped to the resurrection ship. Soon after, we discovered that D was also a cylon, having changed sides in the sleeper phase. A couple more setbacks, and me ending up in the brigg meant that there really wasn't any hope for us. But we did manage to put up an excelled fight

I really enjoyed the game, and can't wait to try it again. I thought it captured the feel of the show amazingly well, with the impending doom and not knowing who to trust. Lots of fun!