We ended up with a strange selection of cards. Everyone - especially me, playing a Gawain who could draw an extra white card - seemed to always have plenty of cards. But they never seemed to be quite the right cards.
We came extremely close to the grail a couple of times, but each time the black deck seemed to surge with Despair cards just at the right time to exhaust the available Grail cards. We managed to get Excalibur and succeed in a couple of minor quests, but we were also losing quests at about the same rate.
We were playing with the traitor deck, but we were pretty sure that no one had drawn the traitor card - if they had, they were doing a very bad job!
When a 7th black sword hit the table, we decided to change the rules slightly to say that to end the game, there must be 12 or more swords, and the majority had to be white. This meant that we still had a chance to win - if only we could get the grail.
Of course, if we lost any other quest, the game was over. And the siege engines were building up pretty quickly. So it was really only a matter of time before we all lost.
I'm still quite happy not working out what the "winning solution" to Shadows Over Camelot is. That, combined with the fact that I try to let K and M drive what we do means that this stays a game we can play without ever quite knowing how it will turn out.
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